Research and Markets: Global and UK Home Entertainment Market.

DUBLIN — Research and Markets


has announced the addition of the “Global Home Entertainment

Market” report to their offering.

Cloud-based Services the Future of Home Entertainment

The woes of the entertainment market continue, largely as a result

of consumer reluctance to spend with entertainment retailers. A

combination of piracy, free access to streaming services such as

Spotify, Grooveshark, YouTube and the BBC iPlayer “iPlayer” redirects here. For other uses, see iPlayer (disambiguation).

BBC iPlayer (formerly known as iMP, Integrated Media Player, Interactive Media Player, and MyBBCPlayer , and access to free

apps and casual online games has reduced the value consumers attach to

the ownership of entertainment products.

The UK home entertainment market peaked in 2008 at 7.7bn, largely

because of an explosion in popularity of video games across 2007 and

2008. Since that year, however, the market has continuously declined.

The market was worth 6.1bn in 2011 and it is expected to decline by a

further 1.8% in 2012.

The global market peaked at $103.2bn (66.5bn) in 2008 and it is

expected to decline to $74.3bn (47.9bn) by 2015. The global games market

is unlikely to return to the high growth rates Growth Rates

The compounded annualized rate of growth of a company’s revenues, earnings, dividends, or other figures.

Remember, historically high growth rates don’t always mean a high rate of growth looking into the future.

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