DUBLIN — Research and Markets
has announced the addition of the “Global Home Entertainment
Market” report to their offering.
Cloud-based Services the Future of Home Entertainment
The woes of the entertainment market continue, largely as a result
of consumer reluctance to spend with entertainment retailers. A
combination of piracy, free access to streaming services such as
Spotify, Grooveshark, YouTube and the BBC iPlayer “iPlayer” redirects here. For other uses, see iPlayer (disambiguation).
BBC iPlayer (formerly known as iMP, Integrated Media Player, Interactive Media Player, and MyBBCPlayer , and access to free
apps and casual online games has reduced the value consumers attach to
the ownership of entertainment products.
The UK home entertainment market peaked in 2008 at 7.7bn, largely
because of an explosion in popularity of video games across 2007 and
2008. Since that year, however, the market has continuously declined.
The market was worth 6.1bn in 2011 and it is expected to decline by a
further 1.8% in 2012.
The global market peaked at $103.2bn (66.5bn) in 2008 and it is
expected to decline to $74.3bn (47.9bn) by 2015. The global games market
is unlikely to return to the high growth rates Growth Rates
The compounded annualized rate of growth of a company’s revenues, earnings, dividends, or other figures.
Remember, historically high growth rates don’t always mean a high rate of growth looking into the future.
Rating: 3 out of 5