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Research and Markets: World Video Game Market – Data & Forecasts Allows Readers to Track the Changes at Work and the Outlook for the Sector’s Key Indicators Up To 2014

DUBLIN–(BUSINESS WIRE)–Research and Markets (http://www.researchandmarkets.com/research/8dd4c1/world_video_game_m)

has announced the addition of the “World Video Game Market – Data &

Forecasts” report to their offering.

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The video game sectors continues to report promising results, in a

recovering economical environment the game sector is becoming a global

phenomenon, dematerialization has enabled the industry to penetrate new

markets all around the globe. This reports allows readers to track the

changes at work and the outlook for the sector’s key indicators up to

2014.

Key questions

How are video games handling the shift to digital distribution? What

disruptive impacts new devices such as tablet could create on video game

industry? What effect is the new model that Apple has imposed on the

handheld gaming market having? Why will online gaming have become the

most dynamic market by 2014? What average revenue, unit sales, prices

and ARPU do we find in the different market segments?

Forecasts up to 2014 by geographical zone and by country:

  • Handheld & home consoles hardware

  • Handheld console games

  • Home console games

  • Computer games

  • Games for mobile phones

  • Online games

  • App stores games revenues

Key Topics Covered:

  • Analyses & Forecasts

  • Executive Summary

  • 1.2 The Home console segment

  • 1.2.1. Market trends

  • 1.2.2. Equipment

  • 1.2.3. Software

  • The Handheld console segment

  • 1.3.1. Market trends

  • 1.3.2. Equipment

  • 1.3.3. Software

  • The Mobile phone segment

  • 1.4.1. Market trends

  • 1.4.2. Gamers and market

  • The Computer game segment

  • 1.5.1. Market trends

  • 1.5.2. Gamers and market

  • Methodology

2. Database

  • Indicators for each region and country examined

  • Data and forecasts for 2009 – 2014

  • 2.1. Handheld consoles

  • Unit sales for consoles

  • Installed base (of which previous generation consoles)

  • Average price of the consoles

  • 2.2. Home consoles

  • Unit sales for consoles

  • Installed base (of which previous generation consoles)

  • Average price of the consoles

  • 2.3. Handheld console games

  • Game units sold

  • Average price of a game

  • 2.4. Home console games

  • Game units sold

  • Average price of a game

  • 2.5. Computer games

  • Game units sold

  • Average price of a game

  • 2.6. Mobile games

  • 2.7. Online games

This segment includes revenue from the sale of games on mobile phones

and other mobile Internet devices

  • Game units sold

  • Average price of a game

This segment includes revenue generated by subscriptions and the sale of

virtual goods

  • Broadband subscribers

  • Percentage of broadband subscribers who play games online

  • ARPU (Average Revenue Per User)

For more information visit http://www.researchandmarkets.com/research/8dd4c1/world_video_game_m

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